This course will teach complete beginners key modelling techniques in 3Ds Max
from modelling foundations to finishing your own eye catching cartoon scene.
Why Learn 3ds Max?
3D studio Max has been used commercially for 23 years and is robust and efficient
software for both low and high polygon modelling for games, commercials and architecture.
It remains a popular choice for major game studios around the world.
What 3Ds max offers above other 3d modelling programs is it’s huge amount of modifiers
which makes the modelling process fast, flexible and easy.
Students can get a free 3 year license to use the full program or you can download a
free one month trial from the Autodesk site.
The course is broken down into two easy to follow parts:
Part 1: 3ds Max Modelling Techniques
Your teacher is Niko Ola-Opas from games company Twisted Ark will guide you through the foundation
of 3ds Max.
In order to speed up learning we focus on the core tools that are more useful for a beginner to utilise.
Making learning less daunting and faster so you can practice the essential techniques right away.
Starting with creating and modifying basic primitive shapes, you will then cover in more detail:
Customising The UI: Setting up the user interface and applying materials to 3d objects
Slate Material Editor: Applying colours to your 3D models
Edit Poly Modifier: How to extrude, bevel, cut, connect, chamfer, bridge, inset and weld your models
FFD modifier: Bend, Twist and deform 3D shapes
Splines: Create more curved geometry and lathe a vase shape
Practice exercises are included to keep you challenged and inspired and we have a Facebook
group so post your work in progress, finished work and ask questions for professional feedback.
Please Note: We do not go through UVW unwrapping in 3Ds max and texturing in Photoshop
during this course.
Part: 2 Modelling A Diorama: Cottage In The Woods
For this section we have picked a wooden house in the woods a perfect place to put your new modelling
skills to the test. Here you can follow the tutorial or adapt it and create your own cartoon scene.
In this section we will cover:
- Blocking out the main forms of the house
- Modelling details such as the roof and windows utilising splines and edit poly
- How to stylise the 3D scene
- Applying colourful cartoon style materials
- Setting up the main camera
- Rendering your finished polished scene
This course is perfect for game art beginners or those wanting to learn the foundations of 3d modelling
in a fun and effective way with professional guidance! Being familiar with the basic Viewports and navigation
is needed before starting the course. (these videos are all contained within 3ds max)
Ready to start your 3D Journey? lets get started!